Play the online demo in the Web-Player (Unity Web-Player required) without downloading the standalone version.
Combining their abilities they try to find a way out of a digital world. Classic Jump ‘n Run elements and a powerfull physics-engine provide an immense amount of fun while moving through the levels.
Newton is very rational. He likes to analyze situations clearly before judging or making any final decisions. He is the only one who got a little, well… let’s say bulky. His ability however allows him to shrink himself to the size of the others for a short while. This way he always catches up with the other companions.
Amber is the one who brings peace and zen to the crew. She’s a descendant from an ancient royal dynasty which passed their legacy from generation to generation. She’s master of the gravity and is able to reverse it to her advantage.
Jil is the crazy little wild one. She’s born with that rope-thingy and she’s using it since ever. It’s actually her preferred kind of way to move around, she thinks rolling around is out.
Nobody in the crew knows his real name, but Rambo for sure must have some kind of idol. He likes to travel on his own and never really wants to admit that he’s depending on the others. Gun-power is everything his little brain seems to contain.
Actually the prototype was based on a game which was intended to be multiplayer only. So NAJR was also meant to be played in multiplayer mode. It still is to be exact and that's why multiplayer is a must for full release.
I'm not talking about the level-building stuff I used to design the current levels. What I mean is an in-game editor which everbody could use to create their own puzzles. There will definitely be a share function where you'll at least be able to import and export levels. Maybe the hub to manage the user-content has to be external, like a website with a public forum for example. Since I'm aiming for (portable) consoles, the level editor will not have any mouse or keyboard support but controller (twin-stick) support only.